Even if this site is dedicated to virtual reality, you cannot discuss it without mentioning its very close cousin augmented reality, but what is it?
Whereas virtual reality immerses your senses completely within a world that only exists in the digital realm, augmented reality takes the real world of your present and projects digital imagery and sound into it. Augmented and Virtual Reality both fall about the continuum of mediated reality. Which is where a computer system modifies our perception of reality versus the “real” world.
That you can probably deduce this means a lot of things qualify as augmented reality Los Angeles. The heads up displays we percieve in certain aircraft and cars which may reveal to you such things as “distance to a target”, GPS position or perhaps your current speed are a type of augmented reality. Events with digital avatars of deceased musicians like Michael Jackson and Tupac Shakur projected onto a screen utilizing the Pepper’s Ghost illusion would also qualify under a broad concise explanation of augmented reality.
However, if we find out about augmented reality currently it always refers to a far more sophisticated, interactive and spatially aware implementation from the concept. Where digital objects for example 3D models or video are projected onto our look at reality as if these people were really there.
The particular augmented reality you are likely to encounter uses an array of sensors (including a camera), computer components plus a display device to create the illusion of virtual objects in real life.
Due to the interest in smartphones, that contain all the necessary components, they are the spot most commercial augmented reality applications which were released.
Generally these devices looks for the target. This could be anything, but usually it’s a 2D image printed on something like a film poster. Once the augmented reality application recognizes the target using the camera it processes the photo and augments it somehow with pictures and sound. For instance, you may start to see the movie poster spring to our lives and play a trailer for the film. Providing you check out the poster from the “window” of the display you can see augmented reality as opposed to plain old vanilla reality.
By using smart algorithms along with other sensors including accelerometers and gyroscopes the unit can keep the augmented elements aligned with all the picture of the real world.
Using a smartphone or tablet computer like a “magic window” in to the augmented world is one method we could relay this digital info to our eyes, but there are lots of different ways to achieve this.
Digital imagery might be projected directly onto physical objects. This is called projection mapping and enables you to quite striking effect. By way of example, the Dyadic Mano-a-Mano uses projectors and Microsoft Kinect sensors to deliver an individual with 3D digital imagery projected directly onto the environment. The consumer doesn’t must wear equipment or use any devices. Interaction with this method is highly natural and intuitive.
Projection mapping for an augmented reality method has many potential, nevertheless it demands a controlled and mapped space to be able to work. The process that is most likely to supplant smartphone augmented reality like a common implementation outside of the laboratory is a which uses head mounted systems. This is when virtual and augmented reality really commence to converge, while there is no real explanations why the pinnacle mounted systems utilized by both technologies can not be cross-functional. Indeed, head mounted systems that utilize smartphones to operate often times have something known as the camera “pass-through”. In other words, even if you can’t see anything other than the screen of the head mounted display (HMD) it might demonstrate the outer world using the rear-facing camera from the phone. This obviously allows for augmented reality without making use of a handheld device. However, unless engineered against it, this process leaves one feeling somewhat disconnected through the experience, ever since the camera’s perspective and insufficient depth perception don’t quite gel in comparison to exactly what the naked eye sees.
A good way to travel this is to utilize a method as located in the Google Glass and Microsoft Hololens. The two of these devices use something called a “prism projector”. Your eye area in the user watch out at the world unimpeded, but digital imagery is projected to the prism projection system that sits between your eye as well as the outside world, which makes it appear as if those objects are very there, on a table or hanging versus the wall. Just how this HMD achieves this really is complex and fascinating and it also discussed more completely in your Hololens article.
There are several ways to achieve the goal of augmented reality, but as you can tell the final result is the fact we see digital information blend with all the analogue world. Something which has lots of, many applications. Some of which we’ll take a closer look at.
Augmented reality has a wide range of applications in numerous industries and because of the rise of consumer smart devices and overall computing technology developments it now has a lot of potential in the mainstream consumer space at the same time.
The two areas where we certainly have seen a lot of commercial development in augmented reality are education and gaming.
The 2 biggest mainstream xbox game consoles, the Xbox and Playstation, have included augmented reality capabilities for the past two console generations. These game as the Kinect (for the Xbox) and Playstation Eye or Camera (for the Playstation 3 and 4 respectively). Because you’re facing the camera and also the screen in these implementations tend to be more like augmented reality mirrors, where you see yourself “in” the game and may communicate with game characters that appear to be to stay in the same room as you.
Mobile augmented reality games can also be not rare, and can be found on smartphones, tablets and handheld consoles such as the Nintendo 3DS and Playstation Vita.
Seeing the potential of augmented reality in education isn’t hard. It’s being implemented in fields for example medicine where students can usually benefit from live 3D models. It’s easy to use existing learning material (like pages coming from a textbook) as targets for augmented reality. And once viewed through the lens of a smartphone you can see that picture of an engine animate in a engineering textbook or even a working 3D model of a beating heart you could walk around of rotate by hand.
In medical practice augmented reality can project information directly on the body of a patient. By way of example, the Veinviewer system projects a genuine-time picture of infrared vein scans directly to the patient’s skin. Creating the sense that the skin is transparent. This permits the clinician to “see” the veins directly.
Military use cases will also be quite clear, since soldiers wearing heads up displays (HUDs) can see information tagged onto objects in the real world. Radar information, orders or other relevant sensor data from devices around the network that can provide it. Enemy and friendly positions are of course also beneficial to know. Augmented reality clearly carries a bright future in military applications.
Cellphones especially the iPhone use augmented reality apps which enable you to view computer generated images that were superimposed over real world images. A good example of this is an app which allows you to look for a restaurant: it will this by displaying restaurant signs/logos as you may relocate a selected direction.
Another useful sort of app is a golf GPRS system which will help golfers around a course. It displays yardages for all of the 18 holes, shows where hazards are, e.g. bunkers and advice and support on boosting your game. If you are golfer than the app will interest you immensely – seek out the Golfscape Augmented Reality Rangefinder through the Apple store.
Augmented the fact is also found in marketing techniques as a way of enhancing certain facets of something to make it more desirable that will boost sales. This can be discussed in depth in our augmented reality marketing article.
Augmented reality is likely to worm its distance to our daily lives a lot more nowadays. Once wearable computers become more common it won’t be strange to find out people interacting with and reacting to things which aren’t there through your perspective. Because of technologies for example augmented reality the way you work together with computing devices and take into account the divide between digital and analogue reality will likely change fundamentally. There is nothing stopping you from experiencing augmented reality on your own today though. Just hop to your smartphone’s app store and search for “AR” apps. There are plenty to try, many of them free.